

Each model takes up a certain amount of Population, with more powerful models "costing" more for example, a single Guardsman model uses only 1, while a Tactical Marine model uses 5 and a Great Unclean One uses 21.

The Population capacity limits the size of a Dawn of War II army. When the Node is activated, up to three Power Generators may be built around it for 100 each, further increasing the Power income up to +39. The Power Node can be "activated" for 125, which builds a structure on top of it, increasing the Power income and forcing an opponent to destroy the structure before claiming the Node for themselves. The Power Node is captured like a Requisition Point, after which it generates a small amount ( +5 in head to head matches) of Power. To gain more Power, generators must be constructed, but in Dawn of War II they can only be built around specific Power Node locations. The HQ building will grant a minimal Power income of +10, which will not go very far. The Power resource is produced by generator structures, which must be purchased with Requisition. Higher technology tiers, most advanced units and most upgrades require Power in addition to Requisition. Power is an advanced resource roughly equivalent to vespene gas in StarCraft or energy in Supreme Commander. If the point is decaptured by an opponent, it must be reclaimed and the maturation process starts again, hurting the player's economy.Īs the game progresses, the Upkeep mechanic will start lowering your Requisition income.Īctivated Power Node and three Eldar-built generators, producing +39 The point will "mature" over time and produce more Requisition, up to +30 (1v1), +20 (2v2) and +15 (3v3). These special locations start neutral, but can be claimed by any infantry unit (the process takes a moment and can be interrupted).Ĭaptured Requisition Points grant more Requisition income per minute, starting from +10 in 1v1 matches, +7 in 2v2 games and +5 in 3v3 games. The HQ building produces a constant income of +264 per minute for each player, but to gain more resources the player/team must capture Requisition Points. Requisition is gained by controlling specific points on the map. Some basic purchases have only a Requisition cost, while advanced units/upgrades generally require Power as well. Requisition is needed to purchase any kind of unit, upgrade or structure in the game. Requisition is the basic "money" resource in Dawn of War II, roughly equivalent to minerals in StarCraft or mass in Supreme Commander. A friendly Requisition Point, producing +30 at the moment
